What the release of Unity 5 means for Sure Footing

James Tatum: Pizza inhaling code monkey.

As I’m sure most of you are aware by now, Unity 5 has officially been released. With such a huge advancement in the technology now at your fingertips, it was prudent for us to re-assess our needs, and what the new version of the engine now does for us.

Guess what?

NO MORE SHADER WRITING FOR JAMES!

That was my selfish note. I apologise. A little.

Anyway! The new shader tools are fantastic, and mean our artist Matt can now go away and re-make all his beautiful shaders using Unity. We also noticed a significant FPS boost when we upgraded, so that’s always nice too. For the most part though, there isn’t much of a change. The game is still going to be as we envisioned. Most of the advances from the engine are art-side, meaning some of our shaders that Matt is working on are already looking quite cool!

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See!? Look at that beauty! I’ll make Matt do an update with lots of pretty pictures when he’s finished. Promise.

For now, that’s it from us. A quick ‘Hey, Unity 5 is awesome and didn’t break anything’ and a ‘look at this pretty picture’ to distract you from the lack of actual content. I know, we’re evil¬†geniuses. For some super awesome news, check back next week. See, evil geniuses.

Update Art Stuff:

Shot1

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