NGF 2016 – Post-Mortem and Thanks

Tommy: Supreme Science Overlord It’s been over a week since we returned both tired and elated from our time at the 2016 Norwich Gaming Festival!  It was pretty exciting for us to go back to NGF given that last year it was where we demo’d the first actually playable prototype of Sure Footing.  To say it still had[…]

Polly Polygon and Gender Parity

Tommy: Supreme Science Overlord Here Comes A New Challenger! While there are many topics I could be talking about when it comes to Sure Footing – perhaps most notably the procedural generation systems that influence level design – I wanted to talk about something a little different.  This week both on social media and indeed a blog post by pizza[…]

I’m just gunna shade, shade, shade, shade, shade…

James Tatum: Pizza inhaling code monkey. Shaders allow graphics programmers and artists to make things look pretty. We love them, but only when they work. When we started looking at shaders for Sure Footing, we initially used Shader Forge, a proprietary shader building plug-in tool. Shader Forge is amazing. It provides a visual scripting-style interface[…]